#include "PhotonShot.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

PhotonShot::PhotonShot()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/tildeyellow.png");
}

PhotonShot::~PhotonShot()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}
